Book
Digital gamesStephen Kline, Nick Dyer-Witheford et al.
Nonfiction

Digital games

424 pagesFirst published 20032 editions
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Editions

2 in Spinefolk
FormatPublisherYearPagesISBN
HardcoverMcGill-Queen's University Press20034249780773525436
PaperbackMcGill-Queen's University Press20034249780773525917
Aspect socialElectronic gamesElectronic games industryIndustrieJeux électroniquesSocial aspectsSocial aspects of Electronic gamesComputer games