Book
Game afterRaiford Guins

Game after

370 pagesFirst published 20146 editions
No counted ratings yet

Overview: We purchase video games to play them, not to save them. What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should a game be considered an "ex-game" if it exists only as emulation, as an artifact in museum displays, in an archival box, or at the bottom of a landfill? In Game After, Raiford Guins focuses on video games not as hermetically sealed within time capsules of the past but on their material remains: how and where video games persist in the present. Guins meticulously investigates the complex life cycles of video games, to show how their…

Add to shelfAdd to list

Track this book

You choose which shelves are public. Progress and read dates stay yours.
Sign in

Rating integrity

Healthy
Scores only count accounts older than 7 days and ratings made after publication; read-verified ratings weigh double; ratings from readers who didn’t finish are shown but not counted.

How it felt

Be the first to tag this

Reviews

No reviews yet. Sign in to write the first.

Editions

6 in Spinefolk
FormatPublisherYearPagesISBN
EditionMIT Press20183709780262536288
EditionThe MIT Press20143559780262019989
EditionMIT Press20143709780262320184
EditionMIT Press20143709780262320177
EditionMIT Press20143719781306403191
EditionMIT Press20143709780262320160
Social aspectsVideo gamesVergänglichkeitVideospiel