Debugging Game HistoryMore by Henry Lowood, Raiford Guins
Overview: We purchase video games to play them, not to save them. What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should a game be considered an "ex-game" if it exists only as emulation, as an artifact in museum displays, in an archival box, or at the bottom of a landfill? In Game After, Raiford Guins focuses on video games not as hermetically sealed within time capsules of the past but on their material remains: how and where video games persist in the present. Guins meticulously investigates the complex life cycles of video games, to show how their…
Be the first to tag this
| Format | Publisher | Year | ISBN |
|---|---|---|---|
| Edition | MIT Press | 2018 | 9780262536288 |
| Edition | The MIT Press | 2014 | 9780262019989 |
| Edition | MIT Press | 2014 | 9780262320184 |
| Edition | MIT Press | 2014 | 9780262320177 |
| Edition | MIT Press | 2014 | 9781306403191 |
| Edition | MIT Press | 2014 | 9780262320160 |
Debugging Game HistoryMore by Henry Lowood, Raiford Guins
Popular cultureMore by Raiford Guins
The Power of HabitAlso tagged Social aspects
Double DownAlso tagged Video games
Emotional IntelligenceAlso tagged Social aspects
Minecraft MobestiaryAlso tagged Video games
AntifragileAlso tagged Social aspects
SuperintelligenceAlso tagged Social aspects