Book
Game design workshopTracy Fullerton
Nonfiction

Game design workshop

470 pagesFirst published 20044 editions
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As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design — the mistakes they make as well as the methods to help them to create better games. Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system design: the processes of prototyping, playtesting, and redesigning.

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Editions

4 in Spinefolk
FormatPublisherYearPagesISBN
EbookElsevier Science & Technology2010—9780080495002
EbookElsevier Science2008—9780080560397
EditionElsevier Morgan Kaufmann20084709780240809748
EditionCMP20044609781578202225
Computer TechnologyComputer gamesComputer graphicsDesignNonfictionProgrammingComputer games, programming