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GamelifeMichael W. Clune
HistoricalNonfiction

Gamelife

218 pagesFirst published 20153 editions
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Video games began to obsess Clune when he was seven. They began to worm into his head and change his sense of reality. This is his memoir of a childhood transformed by technology. Afternoons spent gazing at pixelated maps and mazes trained eyes for the uncanny side of 1980s suburban Illinois. A game about pirates yields clues to the drama of cafeteria politics and locker-room hazing. And in the year of his parents' divorce, a spaceflight simulator opens a hole in reality.

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Editions

3 in Spinefolk
FormatPublisherYearPagesISBN
EditionFarrar, Straus & Giroux20162249780374536381
EditionFarrar, Straus and Giroux20152119780865478282
EditionFarrar, Straus & Giroux2015—9780374713171
Video gamersVideo gamesComputer gamesChildhood and youthBiographyHistoryAuthors, biographyNew York Times reviewed