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Half-realJesper Juul

Half-real

233 pagesFirst published 20053 editions
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A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon(for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Discussing games from Pong to The Legend of Zelda, from chess to Grand Theft Auto, he shows how video games are both a departure from and a development of traditional non-electronic games. The book combines perspectives from such fields as literary and film theory, computer…

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Editions

3 editions
  • Hardcover · English · 2005
    MIT Press · 233 pages · 9780262101103
  • Other · English · 2011
    MIT Press · 233 pages · 9780262516518
  • Other · English · 2011
    MIT Press · 244 pages · 9780262332811
RulesVideo gamesPsychological aspects of Video gamesPsychological aspectsPsykologiska aspekterDatorspelComputerspelenPsychologische aspecten