Book
Invent your Own Computer Games with PythonAl Sweigart

Invent your Own Computer Games with Python

372 pagesFirst published 20095 editions
No counted ratings yet

Invent Your Own Computer Games with Python teaches you how to program in the Python. Each chapter gives you the complete source code for a new game, and then teaches the programming concepts from the example. The programs covered include Hangman, Tic Tac Toe, Reversi, Caesar Cipher, Guess the Number, and Dragon Realm. Later chapters cover how to make 2D graphical games using the popular Pygame library. You'll learn how to: Put together loops, variables, input/output, and flow control statements into working programs Use data structures such as lists, dictionaries, and tuples Debug programs…

Track this book

You choose which shelves are public. Progress and read dates stay yours.
Sign in

Rating integrity

Healthy
Scores only count accounts older than 7 days and ratings made after publication; read-verified ratings weigh double; ratings from readers who didn’t finish are shown but not counted.

How it felt

Be the first to tag this

Reviews

No reviews yet. Sign in to write the first.

Editions

5 in Spinefolk
FormatPublisherYearPagesISBN
EditionNo Starch Press, Incorporated2017—9781593278120
EbookNo Starch Press20163769781593277956
PaperbackCreateSpace Independent Publishing Platform20153689781503212305
PaperbackAlbert Sweigart20104389780982106013
EditionCreateSpace Independent Publishing Platform20093329781441413031
Computer gamesPython (Computer program language)ProgrammingComputer games, programmingSpelprogrammeringPython (programspråk)