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Multi-threaded game engine designJonathan S. Harbour

Multi-threaded game engine design

572 pagesFirst published 20111 edition
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"Multi-threaded Game Engine Design shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented. Detailed screenshots and well documented source code help readers understand the techniques being presented throughout the book. ... Multi-threading is one of the hottest game development topics today and this book will show you how to apply cutting edge techniques to…

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Editions

1 in Spinefolk
FormatPublisherYearPagesISBN
EditionCengage20115729781435454170
Computer gamesProgrammingDesignComputer games / DesignGAMESVideo & ElectronicComputer games / Programming